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GitHub | Email | DEV

Hi, I'm Justin! I'm a recent CS grad from CSU East Bay. I'm passionate about fullstack and game development - I like combining my creative interests and engineering skills to build things that people enjoy using. I'm just trying to get my foot in the door, so if you have any questions or would like to chat, I'd love to hear from you!


Education

CSU East Bay

Bachelor of Science in Computer Science, 2025
3.83 GPA, Magna Cum Laude

Chabot College

Associate of Science in Mathematics, 2023


Projects

Action Map Problem Solver (GameDev, Fullstack)

Demo | Code

Demo for experimental decision making algorithm.

Implementing game AI is hard. Developers often turn to common solutions like behavior trees, but hit walls when they realize how inflexible these can be. I built this to give all devs, regardless of experience, an AI system that's easy to implement while still being powerful and modular. Uses depth-first search on pre-calculated action maps to generate optimal behavior sequences.

Tech: GDScript, Godot Engine 4.0


Restaurant Optimizer (WebDev)

Site | Code

A tool that generates optimal fast-food orders based on your preferences and budget.

Web development was always a weak spot for me, so I decided to dive in and try making a sophisticated website that's also fun and practical. What I ended up with was a full-stack application that uses a 0/1 knapsack algorithm with custom exponential decay scoring to balance cost, variety, and your favorite items, all wrapped in a lava lamp inspired React interface with a Node.js/PostgreSQL backend, deployed on Vercel.

Tech: TypeScript, React, Node.js, PostgreSQL


LUT Converter (WebDev, Fullstack)

Site | Code

Converts CUBE LUTs to PNG, or PNG LUTs to CUBE.

LUTs (color grading lookup tables) are a convenient way to make videos and games look professional. But, the ones you find online are *always* the wrong format for your software. I kept seeing people complain online that there weren't any free tools to convert between formats, so I built one.

Tech: React, Python, Flask


Waffle Trials (GameDev)

Play | Code

Fast-paced cooking unsimulator game made in the Godot Engine. Whatever you do, do NOT throw away the pan.

Uses a polymorphic item system for easy extensibility. Adaptive difficulty scaling using a sine wave algorithm to modulate customer spawn rates. Designed state-machine driven AI for customers and enemies. Riveting, edge-of-your-seat breakfast gameplay.

Tech: Godot, GDScript, Aseprite


Banking Application (Fullstack)

Code

Built a networked ATM/Teller system to learn distributed systems and concurrent programming. Collaborated with a 5-person team using Git version control and agile practices.

Uses a multithread server to handle multiple client connections. Clients communicate with server over TCP using custom string-based protocols. The client UI flow is handled by a state pattern, allowing pages to be easily added and removed. Wrote JUnit tests for authentication and account operations. Worked through the complete waterfall model process, making UML documents for requirements, design, and implementation.

Tech: Java, Swing, Multi-threading, Networking


TileSet Generator (Fullstack)

Code

A tool that automates the 2D TileSet drawing process.

Having to make new edges, corners, and doorways every time you want to add a new type of wall to your game is tedious. I wanted to be able to draw a flat wall, and generate the rest of the surfaces based on that single image. There were no tools that allowed that, so I made one.

Tech: Python, Tkinter, PIL, PyInstaller


Appliance E-Commerce Site (WebDev, Fullstack)

Code

A full-featured e-commerce platform for an appliance store, built collaboratively with a 4-person team.

Uses Express sessions for cart persistence. Implemented MongoDB for account storage and order history. Created a multi-step checkout system using regex patterns for zip codes, phone numbers, and credit card formats. Uses Git for version control, and a GitHub project kanban for collaboration.

Tech: MongoDB, ExpressJS, React, NodeJS, Regex


Open Source Contributions

godotengine/godot

PR #77761

Fixed typos and documentation issues in NavigationAgent2D and NavigationAgent3D classes.


AdeelTariq/First-Person-Horror-Template

PR #1

Fixed out of bounds error in get_action_icon that caused crashes when hovering on bean objects.

Articles
Art Showcase

A collection of creative work.